![]() That said, time for the final fight with ShadeMan in the series. Hey, no fair doing that before being deleted! ShadowMan gets sucked into the DarkGalaxy, firmly establishing that this is going to happen with everyone. Who really shouldn't be turning his back on ShadeMan, but I digress. ShadeMan is, as usual, only interested in MegaMan. Unlike before, ShadowMan takes a more proactive offense towards the DarkLoid. I have had enough of this stupid vampire already, though at least he's switched to generic evil laughter instead of going WHEEEEEE all the time. Leaving them alone for last is the best bet, since they're pretty harmless and can only heal things by dying themselves.Īgain, MegaMan doesn't play much of a part in Factor圜omp2.ĭarkloid time, and since we're going in order.ShadeMan again. Normally what you want to do in any game is destroy the healing units first, but this is reversed for Appleys. The real danger is that whenever you kill one, time will freeze and they will restore all the HP of another virus by sacrificing themselves. When they're in the shells, only fire attacks will hurt them, not even breaking chips will work. Appleys stay hidden in their apple shells and hop around for a while, after doing so they spit seeds at your side of the field and make a grass panel. So wait, do you use the Muramasa or Roukanken? Fucking hell, that has to be the most neckbearded reference I've made in the whole LP.Īppley: These are what I deem the weirdest viruses in the game. By the way, see that blob? Those things rain from the sky occasionally and deal 40 damage if they hit, they're nothing to worry about if you just keep moving. I can't stress how much these maps help in the Factor圜omp, I hadn't even been using them up until this point. Once again, the DTDS version of the game makes everything easier. KnightMan made jokes out of Dominerds in the first area, ShadowMan likewise has no trouble with NinJoy viruses or the magnet panels. It's interesting to note that in each Factor圜omp the viruses seem tailored to be very easily taken care of with the teammates. As he continues though, he opens up more paths for ShadowMan. This time though, MegaMan can barely do anything except be let ahead on a mostly straight path. The goal of getting MegaMan to the end with the support of the teammate is still the same. Unlike the first Factor圜omp, the second one starts ShadowMan and MegaMan in separate sections of the area. ![]() In case you aren't gifted with pattern recognition skills, we'll be going through the Factor圜omp areas with the teammates in the order we acquired their souls. Did anybody actually think we weren't going to see him again? Maybe I spoke too soon! No way to get Higsby or Dingo up there.Īh, Dusk Ex Machina. Pride has presumably been left behind where she was because she can't really do anything without her Navi. No time to mourn KnightMan, on to the second Factor圜omp. You know, having the layout of the Nebula HQ set up this way would be a great tactical advantage if there were actually any Nebula thugs around to try and attack us. Part 48: MegaMan Battle Network: Corruption.
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